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Documents

Here are different kinds of documents, such as analyses, reports, and game design documents.

Game projects & pitches

Alice in Disguise - Game Design Document

GDD for Alice in Disguise, a game made during the DBGA Game Design Course. I took care of the gameplay, characters, enemies, and level design sections while supervising the others and the overall document layout.

Alice in Disguise - Pitch Deck

Pitch deck for Alice in Disguise, a stealth game with puzzles based on chess set in Wonderland, made during the DBGA Game Design Course.

Alice in Disguise - Pitch Document

Pitch document for Alice in Disguise, a stealth game with puzzles based on chess set in Wonderland, made during the DBGA Game Design Course.

Robo-junk - Game Design Document

GDD for Robo-junk, a game made during the DBGA Game Design Course. I took care of all the sections and the document layout.

Robo-junk - Pitch Deck

Pitch deck for Robo-junk, a time-based endless runner game made during the DBGA Game Design Course.

Robo-junk - Pitch Document

Pitch document for Robo-junk, a time-based endless runner game made during the DBGA Game Design Course.

Paperboy Run - Pitch Document

Pitch document for an endless runner 3D game.

Arrival of the Zephyr Express - Pitch & Flowchart

Pitch document and screens flowchart for a puzzle game inspired by Return of the Obra Dinn.

Death Riddle - Wireframes &
Mock-ups

Wireframes and mock-ups for the user interface of Death Riddle, a first-person horror game.

Hell Beat - Pitch Document

Pitch document for a rogue-like rhytm-game based on Yahtzee, that includes the description of a paper prototype version.

Icy Shop - Promo Experience Pitch

Pitch document for a promotional game experience of a hypothetical ice cream shop.

Analyses, reports & others

Let's Scrum! - Master Thesis (italian)

Design and evaluation of an educational game for teaching the agile framework Scrum, realized as a Master thesis in Computer Science at University of Salerno (in italian)

Sylvan Forest - Walkthrough Document

Walktrough Document relating based on a level brief made during the DBGA Game Design Course. It includes a 2D layout map made with Tiled and a view of a playable 3D map made in Unreal Engine.

Rollercoaster Tycoon - Game Analysis

Analysis concerning the main elements of Rollercoaster Tycoon, such as player representation, objectives, mechanics, resources, game states, and themes.

Return of the Obra Dinn - Game Analysis

Brief analysis of Return of the Obra Dinn objectives and mechanics .

Life is Strange - Mechanical Analysis

Analysis report that examines the core mechanic of time rewind in Life is Strange.

Dishonored - First Level Analysis

Analysis on the first level of Dishonored, that examines how it introduces concepts and mechanics, how it set things up for the rest of the game, and how it compells players to play more.

Bloodborne - Design Document Blockout

Design document blockout for Bloodborne.

Endless Runners - Comparative Analysis

Comparative analysis on three endless runner games: Crash Bandicoot: On the Run!, Blades of Brim, and RunForrest Run. It compares the games' objectives, mechanics, themes, macro gameplay, and revenues.

Beatstar - Economy Flow Diagram

Presentation showing a series of economy flow diagrams that describe the economy cycle of all elements (songs, levels, stars, gems, coins, boxes, cards) in the rhythm mobile game Beatstar.

Transistor - Menu Analysis

Analysis of the screens and features of the Access Point Menu in the game Transistor.

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