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Alice in Disguise
Type/genre
3D stealth game set in Wonderland with chess-based puzzles
My role
Team leader of a 5-member team
I worked on
Concept, mechanics, documentation, level design, coding, UI, user testing
Context
Game Design course at DBGA Online Blended 2022/23
When
Nov 2022 - Oct 2023
Play here!
Game Design Document
Alice in Disguise is a stealth game with chess-based puzzles and an isometric view, developed in Unity, where players try to complete a series of levels without getting caught by enemies.
In Wonderland, Alice infiltrates the Queen’s castle to rescue her friends. Levels are set on chessboards where Alice must disguise herself and act like the castle guards to go unnoticed.
Enemies are chess pieces with different movement patterns so that Alice will move with the corresponding scheme when disguised as one of them. Abilities like resizing, invisibility, and teleporting will help her complete the puzzles, and rescue all her Wonderland friends.
I worked as a team leader on the concept, mechanics, documentation (GDD & pitch), and level design. Later on, I also worked on coding, UI, and user testing. Please visit the Documentation section to see the pitch and GDD.